[TÓPICO OFICIAL] ELDEN RING

  • Iniciador de Tópicos Virtuality
  • Data de Início
Tava querendo mover meu save do PS5 para o PC. Tem jeito?

Vi algo de pagar um editor para saves de PS4/PS5, mas caríssimo...
Você precisaria de um PS5 Jail Break para começar o processo.

Não tem atualmente como extrair um save de PS5. De PS4 por outro lado, sim com o savewizard.
 
Pow, o jogo informa que tem alguma coisa estranha no meu pc e simplesmente me tira o modo online, sendo que eu não tenho nada kkkk
 
ELDEN RING Patch Notes Version – Version 1.12.3



Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam



PvP-exclusive balance adjustments
Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
Extended the throwing attacks range for the following weapons:
Smithscript Dagger / Smithscript Cirque
Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
Feeble Lord's Frenzied Flame
Discus Hurl
Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
Fixed a bug that caused some affinities for the following weapons to be higher than intended:
Smithscript Dagger
Smithscript Cirque
Smithscript Axe
Smithscript Greathammer
Smithscript Spear
Golem Fist
Smithscript Shield
Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
Fixed a bug that caused text to display differently than expected.
Several other performance improvements and bug fixes.
Possible unstable performance fixes
For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.

In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
 
ELDEN RING Patch Notes Version – Version 1.12.3



Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam



PvP-exclusive balance adjustments
Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
Extended the throwing attacks range for the following weapons:
Smithscript Dagger / Smithscript Cirque
Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
Feeble Lord's Frenzied Flame
Discus Hurl
Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
Fixed a bug that caused some affinities for the following weapons to be higher than intended:
Smithscript Dagger
Smithscript Cirque
Smithscript Axe
Smithscript Greathammer
Smithscript Spear
Golem Fist
Smithscript Shield
Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
Fixed a bug that caused text to display differently than expected.
Several other performance improvements and bug fixes.
Possible unstable performance fixes
For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.

In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
Corrigido um bug que fazia com que a Rolling Sparks Skill causasse mais danos do que o esperado.

Talvez acbou as builds com frasco de perfume de raios bem fortes?
 
ELDEN RING Patch Notes Version – Version 1.12.3



Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam



PvP-exclusive balance adjustments
Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
Extended the throwing attacks range for the following weapons:
Smithscript Dagger / Smithscript Cirque
Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
Feeble Lord's Frenzied Flame
Discus Hurl
Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
Fixed a bug that caused some affinities for the following weapons to be higher than intended:
Smithscript Dagger
Smithscript Cirque
Smithscript Axe
Smithscript Greathammer
Smithscript Spear
Golem Fist
Smithscript Shield
Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
Fixed a bug that caused text to display differently than expected.
Several other performance improvements and bug fixes.
Possible unstable performance fixes
For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.

In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

Galera xeirosa agora foi de base!
E os Vergils tbm foram de base... provavelmente.
 
Well well well -

  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
:limo:
 
Pessoal, cheguei num chefão lá, que tem 3 vidas, uma arvore sombria, bota treco chaaaaato! to level 6 da dlc
 
ELDEN RING Patch Notes Version – Version 1.12.3



Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam



PvP-exclusive balance adjustments
Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
General balance adjustments
Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
Extended the throwing attacks range for the following weapons:
Smithscript Dagger / Smithscript Cirque
Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Bug Fixes
Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
Feeble Lord's Frenzied Flame
Discus Hurl
Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
Fixed a bug that caused some affinities for the following weapons to be higher than intended:
Smithscript Dagger
Smithscript Cirque
Smithscript Axe
Smithscript Greathammer
Smithscript Spear
Golem Fist
Smithscript Shield
Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
Fixed a bug that caused text to display differently than expected.
Several other performance improvements and bug fixes.
Possible unstable performance fixes
For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
To fix this issue, please verify the integrity of the game's files before restarting the game.

In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
Agora consegui matar o Gaius, depois do update.:limo:

Sobre a performance, não senti melhoria nenhuma. Desativei o G HUB aqui do mouse mas continuou a mesma coisa.
 
Pessoal, alguém que comprou a versão DELUXE poderia compartilhar o artbook comigo ? Agradeço :thatfeel:
 
. Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.

Morreu essa build, mas já era esperado. Óbvio que um heavy attack que dá bleed instantâneo estava quebrado.
 
. Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.

Morreu essa build, mas já era esperado. Óbvio que um heavy attack que dá bleed instantâneo estava quebrado.
Que paia, estava pensando em fazer um char estilo homem das cavernas com essa arma e sair quebrando tudo no game base e dlc
 
Enquanto não consigo decidir outro jogo pra jogar, estou ajudando os colegas :freddy:

D2gjhzR.jpg

HKkZeVR.png
MZqkDT3.png

6Oyzzoh.png
IQ7xzrq.jpg
 
Última edição:
Eu to levando ban do nada kkkk, joguei 30 horas disso e agora ta assim

ZdJlRyg.jpeg
 
Matei o Comandante Gaius ontem. Finalmente.
Só precisei equipar um escudo que absorve 100% de dano físico e defender alguns ataques que tinha dificuldade pra esquivar.
E vale a pena pq tem uns 3 ou 4 fragmentos da umbrarvore naquela área.

Só acho que a From deveria inserir o gesto "TEA-BAG" pra esses momentos ficarem mais satisfatórios ainda!!!
 
Matei o Comandante Gaius ontem. Finalmente.
Só precisei equipar um escudo que absorve 100% de dano físico e defender alguns ataques que tinha dificuldade pra esquivar.
E vale a pena pq tem uns 3 ou 4 fragmentos da umbrarvore naquela área.

Só acho que a From deveria inserir o gesto "TEA-BAG" pra esses momentos ficarem mais satisfatórios ainda!!!
Levei ums 5/7 trys pra matar ele, ele é surpreendentemente fraco pra fogo, a Blasphemous Blade comeu ele vivo, o Tiche ajuda muito nessa luta tambem (se tu é a favor de summons).

To tentando encontrar um caminho pra aquela parte debaixo, que tem ali perto do castelo, parece um rio porem não acho onde desce pra aquela parte. Esse sinal de semana estou de folga então devo me internar na DLC novamente.
 
Levei ums 5/7 trys pra matar ele, ele é surpreendentemente fraco pra fogo, a Blasphemous Blade comeu ele vivo, o Tiche ajuda muito nessa luta tambem (se tu é a favor de summons).

To tentando encontrar um caminho pra aquela parte debaixo, que tem ali perto do castelo, parece um rio porem não acho onde desce pra aquela parte. Esse sinal de semana estou de folga então devo me internar na DLC novamente.
Pois é, matei ele ontem também, fui de dual rios de sangue, como é dano de fogo eu e o mímico demos conta dele, mas acho que morrri pelo menos umas 5x tbm... já a Rellana eu achei muito barbada, essa foi de primeira, ela focou no mímico e consegui levar ela rapidinho, não sei se pelo meu nível 182 ou o que, mas achei ela fácil para o meu primeiro Boss na DLC...
 
To tentando encontrar um caminho pra aquela parte debaixo, que tem ali perto do castelo, parece um rio porem não acho onde desce pra aquela parte. Esse sinal de semana estou de folga então devo me internar na DLC novamente.
Se for onde estou imaginando tem uma queda d'àgua com pedras mais baixas e uma rampa na lateral que da pra ir descendo, seguindo pelo próprio rio. Só não lembro exatamente como fui parar nesse rio. Acho que foi seguindo ali por perto de Bonny Village. Ou to confundindo td. rs

Nem cheguei a explorar. Tem muita coisa ainda naquela parte inicial que eu comi bola. Só rushei até a última da DLC pq tem uma arma lá que quero testar, ainda vou levar um tempão naquelas terras.
 
Eu to levando ban do nada kkkk, joguei 30 horas disso e agora ta assim

ZdJlRyg.jpeg
A própria From Software mencionou este problema e uma das soluções que eu me lembro era fazer o check dos arquivos de instalação.
 
Essa rellana ta de mais mds vey, ontem fiquei 2 horas nela e nada de matar a maldita, cheguei a ponto de faltar apenas um golpe e eu estava com 2 frascos de HP pra tomar ainda mas na afobação do momento eu fui com tudo pra cima dela dando um pulo e realizando o ataque pesado mas a maldita atacou mais rápido e eu morri, o dano que a maldita causa é gigantesco mesmo usando aquela armadura do cavaleiro do cárcere solitário que é literalmente o primeiro mini boss que vc encontra.

:scare:
 
Essa rellana ta de mais mds vey, ontem fiquei 2 horas nela e nada de matar a maldita, cheguei a ponto de faltar apenas um golpe e eu estava com 2 frascos de HP pra tomar ainda mas na afobação do momento eu fui com tudo pra cima dela dando um pulo e realizando o ataque pesado mas a maldita atacou mais rápido e eu morri, o dano que a maldita causa é gigantesco mesmo usando aquela armadura do cavaleiro do cárcere solitário que é literalmente o primeiro mini boss que vc encontra.

:scare:
Armadura nesse jogo influencia pouco na defesa, as vezes acho que aqueles stats são só pra dizer que há 'alguma' resistência no equipamento. As vezes é melhor ficar mais leve pra ter esquiva melhor.
 
Armadura nesse jogo influencia pouco na defesa, as vezes acho que aqueles stats são só pra dizer que há 'alguma' resistência no equipamento. As vezes é melhor ficar mais leve pra ter esquiva melhor.
Estou até pensando mesmo de colocar algo mais leve pq essa armadura é muito pesada e esta atrapalhando um pouco das minhas esquivas mesmo
 
Estou até pensando mesmo de colocar algo mais leve pq essa armadura é muito pesada e esta atrapalhando um pouco das minhas esquivas mesmo
Tenta jogar com um escudo que absorve 100 de ataque físico e se esquiva só pra dano elemental/mágico.
Só precisa ficar de olho na stamina quando defende golpes fortes.
 

Users who are viewing this thread

  • Voltar
    Topo