[PREVIEW] Star Citizen

  • Iniciador de Tópicos Iniciador de Tópicos RyuRanX
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Algumas tranqueiras que vi durante semana.

Uso da memoria com e sem o OCS que esta disponivel nos servers dos abacates-testers
Without OCS - 8471 MB workingset, 13223MB committed
With OCS - 3587 MB workingset, 10235 MB committed
FPS super alto mas nao quer dizer muita coisa já que parece ta crashando loucamente e os servers estao sempre fresh quase.

Geração procedural dos small rest stops ( posto ipiranga do universo )

starfarer dockando em um, usando aqueles hangares que todo mundo ja viu e ouviu falar

Illustration: How OCS works (from Jump Point)
0c047079-676a-40c9-824a-33edc9576aa7.png
FPS varia de máquina pra máquina mas acho que seu sonho de 30 fps constantes vai se realizar hehehe, esses crashes ai pra PTU é normal, eles sempre soltam, e nunca é o que vc tem hj no jogo, ai vão recolhendo os dados de um e de outro, e acertando e mandando outra build quase que todo dia até a coisa fluir bem, então tá no caminho, a questão é quando entrar Hurston, se vai continuar com FPS bom mesmo, ai só esperando pra ver!

@CMDR BRUNN A Phoenix tá lindona gostei muito do que vi nesse vídeo!
 
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Tá na hora do costumeiro post a cada trimestre. Venho aqui, dou uma olhada, vejo que o jogo está cada vez maaaais longe de ser lançado, mando minhas lembranças e daqui 3 meses volto para conferir o tópico de preview mais longo da história.

Abraços
 
Pelo visto já localizaram o problema do OCS, e vem pra 3.3 mesmo, lástima, não vou poder ver pois vou me internar dia 10 pra fazer cirurgia, raios, mesmo assim acho que vai ter muito conserto ainda pra ele até chegar hurston que parece que estão prometendo pra uma 3.3.3 o atraso dele devia ser mesmo relativo ao OCS, mesmo assim uma semana pra soltar assim o OCS acho pouco! Seja como for vai ser a oportunidade de ver como vai funcionar mesmo em um server com x pessoas e se vai segurar mesmo o player logado, a 3.2 está muito boa pra mim no momento nessa parte de manter o player, mais que a 3.1, seja como for, com certeza até essa 3.3.3 ele terá suas polidas, mas fosse eu soltaria só junto com hurston!
 
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4retdw0ui9r11.gif

Com paul na mão para ver o fps e uso da ram com o open ptu 3.3 que foi dito que ira sair ??hoje??
 
Consegui atualizar o live para ptu 3.3 e dar uma testada aqui, tirando travadinhas inicio depois ficou estavel o tempo inteiro em torno de 40fps , high/veryhigh ( tanto faz na real ) 1440p , posso dizer que esta jogavel.
O elevador da hammerhead ta mt bugado aqui, quebrei pernas subindo e fui prensado hahaha.

RAM ficou em 5-7gb e commited foi pra 14gb.

p.jpeg

edit: Nas luas chega a bater 70fps, vou chorar de emoção.
 
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É aquela época do ano novamente onde vem a promessa do single player que iria sair em 2014, depois 2016, depois 2017 será lançado no ano que vem.:sefu:
 
Eles tem que continuar sugando horas, niguem na cig quer ter o salario reduzido

Que nem politico brasileiro
 
Pela primeira vez a demo gameplay foi feita com o update atual (3.3).

Já está disponível pros testers e pra gente até final do mês.

Bug pra caralho, mas é inegável que o game tá ficando massa.

No 3.3 será possível comprar nave ingame, finalmente!

 
Última edição:
Pela primeira vez a demo gameplay foi feita com o update atual (3.3).

Já está disponível pros testers e pra gente até final do mês.

Bug pra caralho, mas é inegável que o game tá ficando massa.

No 3.3 será possível comprar nave ingame, finalmente!



Cuidado para não elogiar demais senão daqui a pouco vão te acusar de estar em uma seita.
 
Aparentemente alguns estão mais conscientes que outros. Eu vi o que ja vi em todos os outros anos anteriores, venda de nave, bla, bla, bla e promessas. Enfim quando liberar o 3.3 pra todos vou testar mais uma vez...pelo menos se sair antes do X4.

https://robertsspaceindustries.com/...e-else-totaly-disappointed-to-citizencon-keyn

Vou até deixar o texto todo em spoiler, porque sabe-se la até quando vai permanecer...

NeoZe Angelo@NeoZeangelo

Anyone else totaly disappointed to Citizencon-Keynotes 2018?
discussion
Yesterday at 17:56
Well, i was looking so hard for today, the Citizencon 2018 presentation!
Despite this horrible desync in the first 30mins (not even mentioning the 30mins delay, was obviously happening anway as every year), the whole presentation was so very disapointing.

1. After 5 years, they are not able to implement properly behaving AI! NPCs glitching around like crazy, cant even use stairs (so where is this amazing character animation we saw last year, including the extreme nice animation walking up stairs ect). Some Guards carrying around invinsible weapons,... NPCs sitting down animation totaly broken sometimes,...

2. The whole hurston area looks great, no doubt but it feels not like a huge city at all. Only a few people running (glitching) around, no one is using the transit system and there was no hub, filled with hundrets of people!
(Who told you, that every NPCs does have to follow a daily rythm??? Why cant there be placed just placeholders, that would make the environment feel much more alive and realisitc???

3. Outside Hurston, there is NOTHING. No car, no people, nothing! All we saw where some dead bricks with lights in it, called buildings. So ffs, who needs such a huge city if there is nothing to do at all?
The same with the planet. On foot it looks amazing, but a few meters over the ground, so many details fading away, it all looks like a dead moon.

4. Now we have such a huge planet, its empty and there is nothing to do! 99,99% of the whole planet is wasted stuff, where no one will ever set foot on it. There is still no gameplay mechanic to make use of this huge environements, nutts. So wasnt this a huge waste ot resources and time?? (would have prefered automatic landing animation and a handcraftet landing area instead)
Well, i have no clue in what way this is good or usefull for something called GAME!
This whole project seems to be a huge tech demo, but want be a serious game at all!

5. Every second sentence was about, its not in 3.3.... long term plans!

6. How the hell arent you still able, to make landing ships look amazing and feel great??? Going into 3rd person being able to predict, where to land, seriously? This twitchy behave, like there is no gravity, ships lift of instanly, instead going full throttle including a delay of a few seconds, before the ship lifts of.
Every modern car is using cameras for parking and even 360° camera views! But Spaceships in StarCitizen not even aware of this technology... thats pathetic!!
So i ask you, why dont you we have installed cameras on the bottom side of ships and visual helps, so we can predict exaclty, how far the ship is from the ground and if there are any obstacles blocking the ship ect...
And again.. its not the kind of imersion i was looking for, if a ship reacts (in gravity area) like a super twitchy UFO.

7. Star CItizen is using the Cry Engine, one of the best shooters every was made of! I have no clue how, but you seriously managed to create one of the worst shooters out ive every played yet. I was groing up with FPS Games! Half Life, Counter Strike, Far Cry, Crysis, Battlefield,... and now Star Citizen FPS-Combat...
Weapons feedback is realy bad, doesnt feel good at all. The animation are clumsi and sometimes you dont even see the enemie if you aim in, because all is covered from the weapon-texture.
Pumping 100 shots into someone, before he dies... it realy doesnt feel good and doesnt make fun at all!

8. There was not a single word or picture about SQ42! I remember, 2 years ago i was predicting SQ42 will never be playable before the end or 2020... and i was flamed so hard by all the tryhard fanboys. But if you watch the progress of the game, the technical issues and still not even the flight model is pollished and feeling good... there is sooooooo much to do in terms of core gameplay elements... no one knows if 2020 is even realistic for a releasdate.

9. Now we saw Hurston, feels like watching a project that startet its work 6 months ago. Empty, bugged like hell and empty, ahh and feels very empty! So well get ArcCorp in 3.4 right??? (I promisse everyone, this want happen, no way). But how the hell, will you be able, to deliver 100 star systems, in that level of quality? Means, if you release 1 star system EVERY MONTH, well get 120 in 10 years!
Thats so very unrealistic, before this will happen, ill get hit by a flash 100 times!

10. The UI is a big piece of crap! This mobyglass is so very frustrating. If you dont know exactly where to click, you have to gamble the buttons youre going to push. Everything takes 20 clicks before you get where you want to. This whole frontend is so very confusing. I got a new mission??? Damn... where can i find this?? I have to open my Mobyglass and click what? Where?? Häää???

11. Immersion? Fidelity? This is what Star Citizen is aiming for, okay, then answer me the following questions:
- Where was the character getting the helmet from? Was he a super talented magician? Or did he use some sort of a super small 3d-printer to create it? You get into moby glas, activate the helmet and taraaaa... the character is wearing a helmet.... okay.
In the same szenes, you showed us the super interaction with the environment, where you can pick up everything, insepct it and put it down where ever you want to. But its not possible, to carry around your own helmet in one ouf your hands? No animation, where the charakter takes the helmet and puts it on his head????
- The same with weapons! Where the came from? This new space suit is equipped with a black whole pocket? Maybe there is a carrier based ship hiding in it aswell?
So what about you have to store weapons (give em away) in the controll area of any landing zone, instead walking just trough it, without any comment or anything happening? ANd you have to get it back, if you leave the planet, on your way to the ship.
What about weapon storage boxes in your spaceships, where you have to store your weapons, before you can jump into the flight seat???
Isnt this exactly, what we can expect from a game, that talks so much about immersion??

CONCLUSION:
Yeah, i was flashed by the stunning environment, ArcCorp and Hurston look great! The level designers are realy, realy good!
But after 5 years, while we where all talking about OCS ect... we still have AI acting like the most stupid morons on earth, not even capable of walking up or down the stairs properly. Not even able to sit down correctly.
All this missing gameplay and this huge amount of glitches and missing key features starts to freak me out already. Guess you guys better start to set up new priorities, because without serious gameplay, this whole project will stay a super nice techdemo but nothing more!
The flight model (currently watching the presentation of the new one) doesnt make fun at all, its garbage. FPS is propably one of the worst feeling ever played so far. Professions are not existing, despite a pathetic, bad joke trading mechanic. (you click on a screen to buy, you click on a screen to sell.. great) No animation people carrying stuff to your ship, refuelling it. No Shops where you can see stuff you can buy laying around in the background.. its just as simple and boring as it can be.
Mining seems to be on a good way, but despite this 2, there are no professions in the game yet. So makes 70% of all ships obsolete and pointless currently.

And YES I KNOW, ITS ALPHA and yes i know, LONG TERM GOASL!
What you tell us at the end of 2019? The same like every year... its still ALPHA, LONG TERM PLANS...
Sry CIG, but this gamescom presentation was an example of the current developement, a disaster so far, where nothing works and feels properly. I was just laughing about the live stream issues. And you where honestly concidering, to take money for this kind of quality of a livestream, seriously? xD

Going to lose all hopes, seeing 100 star systems with the kind of quality of stanton in the next 10 years. But even worse, i lost all trust in the most important part of the game, the overall gameplay mechanics. The professions, the flight model! If the project fails, then because of the megalomania of one person.
I fear, this huge, empty planets and space will feel like a super boring sandbox after a few hours of playing already.
This whole presentation of hurston reminded me about world of warcraft, ironforge. So this outside area and the tram. Nothing new and super amazing in 2018! (Not joking)
All i can honestly say, i am so very disapointed and i know for sure, 3.4 want contain ArcCorp, 100% NOT after what ive seen here, to much work to do still.

I wish you all the best luck, the project seriously is a big dream, but nothing more currently.
(Pls be kind and dont flame me, even if you hate my point of view, just respect it and enjoy the game!)
 
Aparentemente alguns estão mais conscientes que outros. Eu vi o que ja vi em todos os outros anos anteriores, venda de nave, bla, bla, bla e promessas. Enfim quando liberar o 3.3 pra todos vou testar mais uma vez...pelo menos se sair antes do X4.

https://robertsspaceindustries.com/...e-else-totaly-disappointed-to-citizencon-keyn

Vou até deixar o texto todo em spoiler, porque sabe-se la até quando vai permanecer...

NeoZe Angelo@NeoZeangelo

Anyone else totaly disappointed to Citizencon-Keynotes 2018?
discussion
Yesterday at 17:56
Well, i was looking so hard for today, the Citizencon 2018 presentation!
Despite this horrible desync in the first 30mins (not even mentioning the 30mins delay, was obviously happening anway as every year), the whole presentation was so very disapointing.

1. After 5 years, they are not able to implement properly behaving AI! NPCs glitching around like crazy, cant even use stairs (so where is this amazing character animation we saw last year, including the extreme nice animation walking up stairs ect). Some Guards carrying around invinsible weapons,... NPCs sitting down animation totaly broken sometimes,...

2. The whole hurston area looks great, no doubt but it feels not like a huge city at all. Only a few people running (glitching) around, no one is using the transit system and there was no hub, filled with hundrets of people!
(Who told you, that every NPCs does have to follow a daily rythm??? Why cant there be placed just placeholders, that would make the environment feel much more alive and realisitc???

3. Outside Hurston, there is NOTHING. No car, no people, nothing! All we saw where some dead bricks with lights in it, called buildings. So ffs, who needs such a huge city if there is nothing to do at all?
The same with the planet. On foot it looks amazing, but a few meters over the ground, so many details fading away, it all looks like a dead moon.

4. Now we have such a huge planet, its empty and there is nothing to do! 99,99% of the whole planet is wasted stuff, where no one will ever set foot on it. There is still no gameplay mechanic to make use of this huge environements, nutts. So wasnt this a huge waste ot resources and time?? (would have prefered automatic landing animation and a handcraftet landing area instead)
Well, i have no clue in what way this is good or usefull for something called GAME!
This whole project seems to be a huge tech demo, but want be a serious game at all!

5. Every second sentence was about, its not in 3.3.... long term plans!

6. How the hell arent you still able, to make landing ships look amazing and feel great??? Going into 3rd person being able to predict, where to land, seriously? This twitchy behave, like there is no gravity, ships lift of instanly, instead going full throttle including a delay of a few seconds, before the ship lifts of.
Every modern car is using cameras for parking and even 360° camera views! But Spaceships in StarCitizen not even aware of this technology... thats pathetic!!
So i ask you, why dont you we have installed cameras on the bottom side of ships and visual helps, so we can predict exaclty, how far the ship is from the ground and if there are any obstacles blocking the ship ect...
And again.. its not the kind of imersion i was looking for, if a ship reacts (in gravity area) like a super twitchy UFO.

7. Star CItizen is using the Cry Engine, one of the best shooters every was made of! I have no clue how, but you seriously managed to create one of the worst shooters out ive every played yet. I was groing up with FPS Games! Half Life, Counter Strike, Far Cry, Crysis, Battlefield,... and now Star Citizen FPS-Combat...
Weapons feedback is realy bad, doesnt feel good at all. The animation are clumsi and sometimes you dont even see the enemie if you aim in, because all is covered from the weapon-texture.
Pumping 100 shots into someone, before he dies... it realy doesnt feel good and doesnt make fun at all!

8. There was not a single word or picture about SQ42! I remember, 2 years ago i was predicting SQ42 will never be playable before the end or 2020... and i was flamed so hard by all the tryhard fanboys. But if you watch the progress of the game, the technical issues and still not even the flight model is pollished and feeling good... there is sooooooo much to do in terms of core gameplay elements... no one knows if 2020 is even realistic for a releasdate.

9. Now we saw Hurston, feels like watching a project that startet its work 6 months ago. Empty, bugged like hell and empty, ahh and feels very empty! So well get ArcCorp in 3.4 right??? (I promisse everyone, this want happen, no way). But how the hell, will you be able, to deliver 100 star systems, in that level of quality? Means, if you release 1 star system EVERY MONTH, well get 120 in 10 years!
Thats so very unrealistic, before this will happen, ill get hit by a flash 100 times!

10. The UI is a big piece of crap! This mobyglass is so very frustrating. If you dont know exactly where to click, you have to gamble the buttons youre going to push. Everything takes 20 clicks before you get where you want to. This whole frontend is so very confusing. I got a new mission??? Damn... where can i find this?? I have to open my Mobyglass and click what? Where?? Häää???

11. Immersion? Fidelity? This is what Star Citizen is aiming for, okay, then answer me the following questions:
- Where was the character getting the helmet from? Was he a super talented magician? Or did he use some sort of a super small 3d-printer to create it? You get into moby glas, activate the helmet and taraaaa... the character is wearing a helmet.... okay.
In the same szenes, you showed us the super interaction with the environment, where you can pick up everything, insepct it and put it down where ever you want to. But its not possible, to carry around your own helmet in one ouf your hands? No animation, where the charakter takes the helmet and puts it on his head????
- The same with weapons! Where the came from? This new space suit is equipped with a black whole pocket? Maybe there is a carrier based ship hiding in it aswell?
So what about you have to store weapons (give em away) in the controll area of any landing zone, instead walking just trough it, without any comment or anything happening? ANd you have to get it back, if you leave the planet, on your way to the ship.
What about weapon storage boxes in your spaceships, where you have to store your weapons, before you can jump into the flight seat???
Isnt this exactly, what we can expect from a game, that talks so much about immersion??

CONCLUSION:
Yeah, i was flashed by the stunning environment, ArcCorp and Hurston look great! The level designers are realy, realy good!
But after 5 years, while we where all talking about OCS ect... we still have AI acting like the most stupid morons on earth, not even capable of walking up or down the stairs properly. Not even able to sit down correctly.
All this missing gameplay and this huge amount of glitches and missing key features starts to freak me out already. Guess you guys better start to set up new priorities, because without serious gameplay, this whole project will stay a super nice techdemo but nothing more!
The flight model (currently watching the presentation of the new one) doesnt make fun at all, its garbage. FPS is propably one of the worst feeling ever played so far. Professions are not existing, despite a pathetic, bad joke trading mechanic. (you click on a screen to buy, you click on a screen to sell.. great) No animation people carrying stuff to your ship, refuelling it. No Shops where you can see stuff you can buy laying around in the background.. its just as simple and boring as it can be.
Mining seems to be on a good way, but despite this 2, there are no professions in the game yet. So makes 70% of all ships obsolete and pointless currently.

And YES I KNOW, ITS ALPHA and yes i know, LONG TERM GOASL!
What you tell us at the end of 2019? The same like every year... its still ALPHA, LONG TERM PLANS...
Sry CIG, but this gamescom presentation was an example of the current developement, a disaster so far, where nothing works and feels properly. I was just laughing about the live stream issues. And you where honestly concidering, to take money for this kind of quality of a livestream, seriously? xD

Going to lose all hopes, seeing 100 star systems with the kind of quality of stanton in the next 10 years. But even worse, i lost all trust in the most important part of the game, the overall gameplay mechanics. The professions, the flight model! If the project fails, then because of the megalomania of one person.
I fear, this huge, empty planets and space will feel like a super boring sandbox after a few hours of playing already.
This whole presentation of hurston reminded me about world of warcraft, ironforge. So this outside area and the tram. Nothing new and super amazing in 2018! (Not joking)
All i can honestly say, i am so very disapointed and i know for sure, 3.4 want contain ArcCorp, 100% NOT after what ive seen here, to much work to do still.

I wish you all the best luck, the project seriously is a big dream, but nothing more currently.
(Pls be kind and dont flame me, even if you hate my point of view, just respect it and enjoy the game!)

O pessoal tá desapontado porque não mostraram nada "disruptivo".

Mas todo ano eles mostravam Tech Demo boladona e nada da gente ver algo minimamente parecido pra jogar.

Pelo menos agora eles usaram a próxima Build, que será disponibilizada em breve.
Ou seja, o que temos pra jogar está apresentável :apelo:

E pelo trailer do S42 e os gameplays da galera jogando o game off line, ele está próximo de ser anunciado.
 
O pessoal tá desapontado porque não mostraram nada "disruptivo".

Mas todo ano eles mostravam Tech Demo boladona e nada da gente ver algo minimamente parecido pra jogar.

Pelo menos agora eles usaram a próxima Build, que será disponibilizada em breve.
Ou seja, o que temos pra jogar está apresentável :apelo:

E pelo trailer do S42 e os gameplays da galera jogando o game off line, ele está próximo de ser anunciado.

Ja disse antes..não tenho a sua fé e não entendi assim o que vi. Como o caro postou..."long term" pra ca e pra la.

Enfim do que joguei até hoje, não achei nada apresentavel. Como eu disse se sair a 3.3 antes do X4 eu até volto a experimentar e deixo a minha impressão.
 
Deja vu total. Todo ano isso

Cara, não teve nada haver Zero.

Ano passado eles mostraram as cidades procedurais.
Algo que 1 ano depois ainda não sabemos quando vai sair... até tiraram isso do Roadmap :facepalm:

Esse ano mostraram o update atual.

Então é um avanço, pararam de mostrar coisas que não sabemos quando teremos e mostraram features da próxima build.

Vc pode ou não gostar disso, mas é certo que dessa vez acertaram no que mostrar.

Gerando menos hype e mais esperança da gente ter o jogo pronto.
 
Cara, não teve nada haver Zero.

Ano passado eles mostraram as cidades procedurais.
Algo que 1 ano depois ainda não sabemos quando vai sair... até tiraram isso do Roadmap :facepalm:

Esse ano mostraram o update atual.

Então é um avanço, pararam de mostrar coisas que não sabemos quando teremos e mostraram features da próxima build.

Vc pode ou não gostar disso, mas é certo que dessa vez acertaram no que mostrar.

Gerando menos hype e mais esperança da gente ter o jogo pronto.
Atté tua resposta tá parecida a do ano passado ao responder as críticas.

Deja vu
 
Ja disse antes..não tenho a sua fé e não entendi assim o que vi. Como o caro postou..."long term" pra ca e pra la.

Enfim do que joguei até hoje, não achei nada apresentavel. Como eu disse se sair a 3.3 antes do X4 eu até volto a experimentar e deixo a minha impressão.
Esperando a impressão realista, o Brunn foi infectado :mil:
 
Atté tua resposta tá parecida a do ano passado ao responder as críticas.

Deja vu

Esperando a impressão realista, o Brunn foi infectado :mil:

Nah...

A do ano passado eu fiquei no hype.

E até hoje nada parecido com o que apresentaram, como todas as outras passadas.

A desse ano eu não fiquei no hype pq já era algo esperado, que estava no Roadmap para ser liberado agora.

Mas fiquei mais confiante porque finalmente fizeram uma apresentação que pode ser jogada.

Vou testar essas novas missões de FPS e a compra de naves ingame e dou um feedback.
E com o Elite do jeito que tá, temos que rezar pro Robertinho :wololo:
 
Consegui atualizar o live para ptu 3.3 e dar uma testada aqui, tirando travadinhas inicio depois ficou estavel o tempo inteiro em torno de 40fps , high/veryhigh ( tanto faz na real ) 1440p , posso dizer que esta jogavel.
O elevador da hammerhead ta mt bugado aqui, quebrei pernas subindo e fui prensado hahaha.

RAM ficou em 5-7gb e commited foi pra 14gb.

p.jpeg

edit: Nas luas chega a bater 70fps, vou chorar de emoção.
Eles arrumam nos testes evocati ela estava com as torretas laterias com movimento meio zuado, a essa altura deve estar bom, é só relatar, mas a nave tá bacana! Gostei da phoenix também e as mustang só tem interior a beta infelismente, espero que esteja bom mesmo o OCS pois esse teste PTU deve ser o mais consistente, não esquecer de desligar o v sinc, ou o jogo limita os quadros! É são as próximas páginas já começado a falar! Pena que não vou ver essa PTU de cama com a barriga rasgada kkkkk! Boa a todos!
 
Eles arrumam nos testes evocati ela estava com as torretas laterias com movimento meio zuado, a essa altura deve estar bom, é só relatar, mas a nave tá bacana! Gostei da phoenix também e as mustang só tem interior a beta infelismente, espero que esteja bom mesmo o OCS pois esse teste PTU deve ser o mais consistente, não esquecer de desligar o v sinc, ou o jogo limita os quadros! É são as próximas páginas já começado a falar! Pena que não vou ver essa PTU de cama com a barriga rasgada kkkkk! Boa a todos!


Que vc tenha uma otima e rapida recuperação!:joia:
 
Que vc tenha uma otima e rapida recuperação!:joia:
tomara, cirurgia é simples mas é complicado ficar sem poder fazer as coisas, cuidem de suas vesículas kkkkkk com amor e carinho kkk, e pra dormir affff nem quero lembrar kk
 

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